FFJORD: Free-form continuous dynamics for scalable reversible generative models
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Our first cohort ofĀ OpenAI ScholarsĀ has now completed the program.
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OpenAI Five lost two games against top Dota 2 players at The International in Vancouver this week, maintaining a good chance of winning for the first 20ā35 minutes of bothĀ games.
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Yesterday,Ā OpenAI FiveĀ won a best-of-three against a team of 99.95th percentile Dota players:Ā Blitz,Ā Cap,Ā Fogged,Ā Merlini, andĀ MoonMeanderāfour of whom have played Dota professionallyāin front of a live audience and 100,000 concurrent livestreamĀ viewers.
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Weāve trained a human-like robot hand to manipulate physical objects with unprecedentedĀ dexterity.
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Our first class ofĀ OpenAI ScholarsĀ is underway, andĀ you can now follow along as this groupĀ of experienced software developers becomes machine learning practitioners.
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The OpenAI Five Benchmark match is now over!
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We introduceĀ Glow, a reversible generative model which uses invertible 1x1 convolutions. It extendsĀ previousĀ workĀ on reversible generative models and simplifies the architecture. Our model can generate realistic high resolution images, supports efficient sampling, and discovers features that can be...
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Weāve trained an agent to achieve a high score of 74,500 onĀ Montezumaās RevengeĀ from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from t...
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Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at DotaĀ 2.
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The first run of ourĀ Retro Contestāexploring the development of algorithms that can generalize from previous experienceāis nowĀ complete.
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Weāve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which weāre also releasing. Our approach is a combination of two existing ideas:Ā transformersĀ andĀ unsupervised pre-training. These results provide a convincing example that pairing sup...
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Weāre now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.
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Weāre releasing the full version ofĀ Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. Weāre also releasing the tool we use to add new...
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Weāre releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Mooreās Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more...
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Weāre proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.
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Weāre releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, l...
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Weāre launching a transfer learning contest that measures a reinforcement learning algorithmās ability to generalize from previous experience.
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On March 3rd, we hosted our firstĀ hackathonĀ with 100 members of the artificial intelligence community.
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Weāve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the application of the Shortest Descent algorithm...
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Weāre providing 6ā10 stipends and mentorship to individuals from underrepresented groups to study deep learning full-time for 3 months and open-source a project.
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