Domain randomization and generative models for robotic grasping
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Weβve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an...
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Weβre releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of Asynchronous Advantage Actor Critic (A3C) which weβve found gives equal performance. ACKTR is a more sample-efficient reinforcement learning algorithm than TRPO and A2C, and requir...
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Weβve created a bot which beats the worldβs top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goa...
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RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard...
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Weβre releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of i...
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Weβve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives. This challenges a claim from last week that self-driving cars would be hard to trick maliciously since they capture images from multiple scales, angles, perspectives, and the like.
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One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a simple proxy for a complex goal, or getting the complex goal a bit wrong, can lead to undesirable and even dangerous behavior. In collaboration with DeepMindβs safety team, weβve develop...
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Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculumβthe difficulty of the environment is determined by the skill of your competitors (and if youβre competing agains...
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Weβre open-sourcing OpenAI Baselines, our internal effort to reproduce reinforcement learning algorithms with performance on par with published results. Weβll release the algorithms over upcoming months; todayβs release includes DQN and three of its variants.
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Weβve created a robotics system, trained entirely in simulation and deployed on a physical robot, which can learn a new task after seeing it done once.
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We are releasing Roboschool: open-source software for robot simulation, integrated with OpenAI Gym.
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Weβve developed an unsupervised system which learns an excellent representation of sentiment, despite being trained only to predict the next character in the text of Amazon reviews.
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Weβve created the worldβs first Spam-detecting AI trained entirely in simulation and deployed on a physical robot.
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In this post weβll outline new OpenAI research in which agents develop their own language.
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The OpenAI team is now 45 people. Together, weβre pushing the frontier of AI capabilitiesβwhether by validating novel ideas, creating new software systems, or deploying machine learning on robots.
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Reinforcement learning algorithms can break in surprising, counterintuitive ways. In this post weβll explore one failure mode, which is where you misspecify your reward function.
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Weβre working with Microsoft to start running most of our large-scale experiments on Azure.
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Last week we hosted over a hundred and fifty AI practitioners in our offices for our first self-organizing conference on machine learning.
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The latest information about the Unconference is now available at the Unconference wiki, which will be periodically updated with more information for attendees.
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We (along with researchers from Berkeley and Stanford) are co-authors on todayβs paper led by Google Brain researchers,Β Concrete Problems in AI Safety. The paper explores many research problems around ensuring that modern machine learning systems operate as intended.
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OpenAIβs mission is to build safe AI, and ensure AIβs benefits are as widely and evenly distributed as possible.
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Weβd like to welcome the latest set of team members to OpenAI (and weβre still hiring!)
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Weβre releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.
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OpenAI is a non-profit artificial intelligence research company. Our goal is to advance digital intelligence in the way that is most likely to benefit humanity as a whole, unconstrained by a need to generate financial return. Since our research is free from financial obligations, we can better focus...
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