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Anthropic’s Opus 4.6 is a smut-machine

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Nvidia partners with data center developer Cloverleaf

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Ai

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Before you go back to school, set up these 5 ChatGPT tools β€” your future self will thank you

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The best Kindle alternatives β€” excellent ereaders for anyone who's had enough of Amazon's antics

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Doodle generative compositions in your browser with Musical Spirograph

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OpenAI says California should strengthen its AI safety bill

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Italy

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Si tuffa in mare per aiutare alcuni ragazzi: muore annegato il designer Paolo Allasia

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Aliante precipita durante la Coppa CittΓ  di Rieti: morto il pilota

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Omicidio di Tor Sapienza, fermato il presunto assassino di Raymond Asosa Agheyisi

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Briella (3) bleibt in SpielzeugkΓΌche stecken – tot

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Β«Warte hierΒ»: Vater lΓ€sst Sohn (7) allein am Fuji zurΓΌck

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Sie war allein zu Hause: FΓΌnfjΓ€hrige droht abzustΓΌrzen

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Canada to hit back with retaliatory tariffs after US trade talks fail

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Watch: Moment humanoid robot beats Usain Bolt's 100m record

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US military newspaper editor voices censorship fears after being fired

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Gift-Skorpion versteckt sich in Jacke von Reisender und sticht zu

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Nigeria: Jihadis kidnap dozens during Friday prayers

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General

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Countdown per la stangata delle accise. Spunta una tassa Ue sui profitti dei petrolieri

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Serie A: Udinese-Como termina 1-1 CRONACA E FOTO

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Serie A: Inter batte Monza 4-1 nella prima di campionato LEΒ FOTO

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Tennis: Cincinnati, semifinale Cobolli-Fils 1-1 DIRETTA

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Il woke manda in tilt la sinistra, Conte sfida Schlein e la destra attacca

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Fallito il negoziato sui dazi, Γ¨ guerra commerciale fra Usa e Canada

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Giochi del Mediterraneo: secondo oro azzurro con Mancini nei 100 rana uomini

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Trump rivendica Hormuz, Teheran annuncia il rafforzamento dell'arsenale

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Putin: rappresaglia su logistica di Kiev

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Economia Usa, Financial Times: "Debito record, mutui e carburante alle stelle"

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Papa ai giovani: costruite mondo di pace

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Esplosione a Brindisi, grave un anziano

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Usa, giudice N.Y. blocca stop a visti

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Robot cinese 'batte' record di Bolt

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Jihad in Nigeria,decine rapiti e uccisi

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Il sisma in Colombia, il bilancio ufficiale delle vittime sale a 329 morti

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Β«Liam war der einzige Name, auf den wir uns einigen konntenΒ»

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Immer mehr MillionΓ€re zieht es nach Italien statt in die Schweiz

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Staatsangestellte sollen Mafia-AktivitΓ€ten melden mΓΌssen

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Β«Weiss jemand etwas von Ana?Β» – Familie von Vermisster in Sorge

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20-JΓ€hriger verletzt Teenager mit Messer lebensbedrohlich

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Β«Ich muss mich so oft rechtfertigen, dass ich keine Kinder willΒ»

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Β«Der Flughafen ZΓΌrich trickst beim Nachtflug-VerbotΒ»

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400-jΓ€hriges Haus soll weg: Ueli Maurer mischt bei Luxusbau mit

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OpenAI Blog β€’ β€’ EN
Open β†—

Preparing for malicious uses of AI

We’ve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can prevent and mitigate these threats. This paper is the outcome of almost a year of sustained work with our colleagues at the Future of Humanity Institute, the Centre for the Study of Ex...

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OpenAI Blog β€’ β€’ EN
Open β†—

Interpretable machine learning through teaching

We’ve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our approach automatically selects the most informative examples to teach a conceptβ€”for instance, the best images to describe the concept of dogsβ€”and experimentally we found our approach to...

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OpenAI Blog β€’ β€’ EN
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Discovering types for entity disambiguation

We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered β€œtypes” (non-exclusive categories).

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OpenAI Blog β€’ β€’ EN
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Requests for Research 2.0

We’re releasing a new batch ofΒ seven unsolved problemsΒ which have come up in the course of our research at OpenAI.

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OpenAI Blog β€’ β€’ EN
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Block-sparse GPU kernels

We’re releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with block-sparse weights. Depending on the chosen sparsity, these kernels can run orders of magnitude faster than cuBLAS or cuSPARSE. We’ve used them to attain state-of-the-art results...

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OpenAI Blog β€’ β€’ EN
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Learning a hierarchy

We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for...

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OpenAI Blog β€’ β€’ EN
Open β†—

Generalizing from simulation

Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.

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OpenAI Blog β€’ β€’ EN
Open β†—

Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an...

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OpenAI Blog β€’ β€’ EN
Open β†—

Meta-learning for wrestling

We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger non-meta-learning agent, and also show that the meta-learning agent can adapt to physical malfunction.

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OpenAI Blog β€’ β€’ EN
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Learning to model other minds

We’re releasing an algorithm which accounts for the fact that other agents are learning too, and discovers self-interested yet collaborative strategies like tit-for-tat in the iterated prisoner’s dilemma. This algorithm, Learning with Opponent-Learning Awareness (LOLA), is a small step towards agent...

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OpenAI Blog β€’ β€’ EN
Open β†—

OpenAI Baselines: ACKTR & A2C

We’re releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of Asynchronous Advantage Actor Critic (A3C) which we’ve found gives equal performance. ACKTR is a more sample-efficient reinforcement learning algorithm than TRPO and A2C, and requir...

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OpenAI Blog β€’ β€’ EN
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More on Dota 2

Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human level to superhuman, given sufficient compute. In the span of a month, our system went from barely matching a high-ranked player to beating the top pros and has continued to improve s...

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OpenAI Blog β€’ β€’ EN
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Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goa...

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OpenAI Blog β€’ β€’ EN
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Gathering human feedback

RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard...

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OpenAI Blog β€’ β€’ EN
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Better exploration with parameter noise

We’ve found that adding adaptive noise to the parameters of reinforcement learning algorithms frequently boosts performance. This exploration method is simple to implement and very rarely decreases performance, so it’s worth trying on any problem.

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OpenAI Blog β€’ β€’ EN
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Proximal Policy Optimization

We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of i...

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OpenAI Blog β€’ β€’ EN
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Robust adversarial inputs

We’ve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives. This challenges a claim from last week that self-driving cars would be hard to trick maliciously since they capture images from multiple scales, angles, perspectives, and the like.

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OpenAI Blog β€’ β€’ EN
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Faster physics in Python

We’re open-sourcing a high-performance Python library for robotic simulation using the MuJoCo engine, developed over our past year of robotics research.

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OpenAI Blog β€’ β€’ EN
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Learning from human preferences

One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a simple proxy for a complex goal, or getting the complex goal a bit wrong, can lead to undesirable and even dangerous behavior. In collaboration with DeepMind’s safety team, we’ve develop...

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OpenAI Blog β€’ β€’ EN
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Learning to cooperate, compete, and communicate

Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculumβ€”the difficulty of the environment is determined by the skill of your competitors (and if you’re competing agains...

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