Large-scale study of curiosity-driven learning
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Yesterday,Β OpenAI FiveΒ won a best-of-three against a team of 99.95th percentile Dota players:Β Blitz,Β Cap,Β Fogged,Β Merlini, andΒ MoonMeanderβfour of whom have played Dota professionallyβin front of a live audience and 100,000 concurrent livestreamΒ viewers.
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Weβve trained a human-like robot hand to manipulate physical objects with unprecedentedΒ dexterity.
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Our first class ofΒ OpenAI ScholarsΒ is underway, andΒ you can now follow along as this groupΒ of experienced software developers becomes machine learning practitioners.
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The OpenAI Five Benchmark match is now over!
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We introduceΒ Glow, a reversible generative model which uses invertible 1x1 convolutions. It extendsΒ previousΒ workΒ on reversible generative models and simplifies the architecture. Our model can generate realistic high resolution images, supports efficient sampling, and discovers features that can be...
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Weβve trained an agent to achieve a high score of 74,500 onΒ Montezumaβs RevengeΒ from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from t...
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Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at DotaΒ 2.
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The first run of ourΒ Retro Contestβexploring the development of algorithms that can generalize from previous experienceβis nowΒ complete.
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Weβve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which weβre also releasing. Our approach is a combination of two existing ideas:Β transformersΒ andΒ unsupervised pre-training. These results provide a convincing example that pairing sup...
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Weβre now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.
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Weβre releasing the full version ofΒ Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. Weβre also releasing the tool we use to add new...
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Weβre releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Mooreβs Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more...
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Weβre proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.
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Weβre releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, l...
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Weβre launching a transfer learning contest that measures a reinforcement learning algorithmβs ability to generalize from previous experience.
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On March 3rd, we hosted our firstΒ hackathonΒ with 100 members of the artificial intelligence community.
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Weβve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the application of the Shortest Descent algorithm...
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Weβre providing 6β10 stipends and mentorship to individuals from underrepresented groups to study deep learning full-time for 3 months and open-source a project.
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Weβre releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. Weβve used these environments to train models which work on physical robots. Weβre also releasing a set of requests for robotics res...
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Come to OpenAIβs office in San Franciscoβs Mission District for talks and a hackathon on Saturday, March 3rd.
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