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Ai

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Tesla is un-canceling its plan to build a smaller, cheaper EV: report

The Verge β€’

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Fubo’s mobile app is pushing more sports highlights

The Verge β€’

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Italy

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Stellantis in tribunale contro Trasnova. β€œVuole fermare gli scioperi degli operai”

Il Fatto Quotidano β€’

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World

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Β«TragΓΆdie verhindertΒ»: Feuer beschΓ€digt Olympia-Stadion

20 Minutes (World) β€’

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Pioneering wildlife cameraman Doug Allan dies after falling ill in Nepal

BBC World β€’

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Hungary election: Voters want new EU approach, but tough on Ukraine, poll shows

DW All (EN) β€’

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Iran war: Tehran claims victory but people fear what's next

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Briten verfolgen russische Angriffs-U-Boote und drohen dem Kreml

20 Minutes (World) β€’

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Fragile Iran truce brings brief relief to African markets

DW All (EN) β€’

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Fact check: Orban points to Ukraine over pipeline bomb

DW All (EN) β€’

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Southeast Asia trusts the EU more, but Brussels still has work to do

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General

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Premio Impresa Ambiente 2026, 113 aziende candidate per le innovazioni green

Ansa β€’

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Giorgetti: 'Credo nei miracoli, in passato previsioni superate'

Ansa β€’

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Corre il prezzo del petrolio, Wti di nuovo sopra 100 dollari

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Borse europee deboli con i timori sulla tenuta della tregua tra Usa e Iran

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Gli azzurri di Milano Cortina dal Papa, 'emozione come ai Giochi'

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Il caso sul docu su Regeni, Ginella Vocca: 'Mi sono dimessa dalla commissione Cinema'

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Al Senato il question time con Giorgetti e Crosetto

Ansa β€’

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Italy

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Meloni: Se crisi energetica peggiora stop a patto stabilitΓ . Schlein: Avete perso. Diretta da Senato

RAI News – Politica β€’

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Libano, "colloqui diretti con Israele"

RAI News - Latest β€’

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Dl Pnrr, ok Camera a fiducia con 201 sì

RAI News - Latest β€’

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Crans-Montana, ricusazione dalle procuratrici dell'indagine sul rogo: richiesta rigettata

RAI News – Esteri β€’

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Renzi in Senato: "Unica possibilitΓ  per Meloni Γ¨ dividere le opposizioni"

RAI News – Politica β€’

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Iran: "Stop agli attacchi al Libano"

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Frana, Prefetto:"In via di risoluzione"

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Meloni: alla Camera insulti e demagogia

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General

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Masterpieces of the New Deal

The Atlantic (General) β€’

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A Writer of β€˜Hypnotic Repetition’

The Atlantic (General) β€’

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The State That Could Decide Trump’s Gerrymandering War

The Atlantic (General) β€’

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Winners of the 2026 World Press Photo Contest

The Atlantic (General) β€’

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What China Just Learned From the Iran War

The Atlantic (General) β€’

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States Are Learning the Wrong Lesson from the β€˜Mississippi Miracle’

The Atlantic (General) β€’

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Trump Is Wishcasting Victory in Iran

The Atlantic (General) β€’

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1979 Is the Year That Explains Donald Trump

The Atlantic (General) β€’

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OpenAI Blog β€’ β€’ EN
Open β†—

Discovering types for entity disambiguation

We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered β€œtypes” (non-exclusive categories).

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OpenAI Blog β€’ β€’ EN
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Requests for Research 2.0

We’re releasing a new batch ofΒ seven unsolved problemsΒ which have come up in the course of our research at OpenAI.

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OpenAI Blog β€’ β€’ EN
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Block-sparse GPU kernels

We’re releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with block-sparse weights. Depending on the chosen sparsity, these kernels can run orders of magnitude faster than cuBLAS or cuSPARSE. We’ve used them to attain state-of-the-art results...

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OpenAI Blog β€’ β€’ EN
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Learning a hierarchy

We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for...

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OpenAI Blog β€’ β€’ EN
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Generalizing from simulation

Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.

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OpenAI Blog β€’ β€’ EN
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Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an...

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OpenAI Blog β€’ β€’ EN
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Meta-learning for wrestling

We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger non-meta-learning agent, and also show that the meta-learning agent can adapt to physical malfunction.

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OpenAI Blog β€’ β€’ EN
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Learning to model other minds

We’re releasing an algorithm which accounts for the fact that other agents are learning too, and discovers self-interested yet collaborative strategies like tit-for-tat in the iterated prisoner’s dilemma. This algorithm, Learning with Opponent-Learning Awareness (LOLA), is a small step towards agent...

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OpenAI Blog β€’ β€’ EN
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OpenAI Baselines: ACKTR & A2C

We’re releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of Asynchronous Advantage Actor Critic (A3C) which we’ve found gives equal performance. ACKTR is a more sample-efficient reinforcement learning algorithm than TRPO and A2C, and requir...

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OpenAI Blog β€’ β€’ EN
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More on Dota 2

Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human level to superhuman, given sufficient compute. In the span of a month, our system went from barely matching a high-ranked player to beating the top pros and has continued to improve s...

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OpenAI Blog β€’ β€’ EN
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Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goa...

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OpenAI Blog β€’ β€’ EN
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Gathering human feedback

RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard...

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OpenAI Blog β€’ β€’ EN
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Better exploration with parameter noise

We’ve found that adding adaptive noise to the parameters of reinforcement learning algorithms frequently boosts performance. This exploration method is simple to implement and very rarely decreases performance, so it’s worth trying on any problem.

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OpenAI Blog β€’ β€’ EN
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Proximal Policy Optimization

We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of i...

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OpenAI Blog β€’ β€’ EN
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Robust adversarial inputs

We’ve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives. This challenges a claim from last week that self-driving cars would be hard to trick maliciously since they capture images from multiple scales, angles, perspectives, and the like.

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OpenAI Blog β€’ β€’ EN
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Faster physics in Python

We’re open-sourcing a high-performance Python library for robotic simulation using the MuJoCo engine, developed over our past year of robotics research.

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OpenAI Blog β€’ β€’ EN
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Learning from human preferences

One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a simple proxy for a complex goal, or getting the complex goal a bit wrong, can lead to undesirable and even dangerous behavior. In collaboration with DeepMind’s safety team, we’ve develop...

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OpenAI Blog β€’ β€’ EN
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Learning to cooperate, compete, and communicate

Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculumβ€”the difficulty of the environment is determined by the skill of your competitors (and if you’re competing agains...

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OpenAI Blog β€’ β€’ EN
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OpenAI Baselines: DQN

We’re open-sourcing OpenAI Baselines, our internal effort to reproduce reinforcement learning algorithms with performance on par with published results. We’ll release the algorithms over upcoming months; today’s release includes DQN and three of its variants.

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