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OpenAI Fellows Fall 2018

We’re now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.

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Gym Retro

We’re releasing the full version ofΒ Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. We’re also releasing the tool we use to add new...

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AI and compute

We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more...

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AI safety via debate

We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.

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Evolved Policy Gradients

We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, l...

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Retro Contest

We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.

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Report from the OpenAI hackathon

On March 3rd, we hosted our firstΒ hackathonΒ with 100 members of the artificial intelligence community.

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Reptile: A scalable meta-learning algorithm

We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the application of the Shortest Descent algorithm...

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OpenAI Scholars

We’re providing 6–10 stipends and mentorship to individuals from underrepresented groups to study deep learning full-time for 3 months and open-source a project.

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Ingredients for robotics research

We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. We’ve used these environments to train models which work on physical robots. We’re also releasing a set of requests for robotics res...

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OpenAI hackathon

Come to OpenAI’s office in San Francisco’s Mission District for talks and a hackathon on Saturday, March 3rd.

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OpenAI supporters

We’re excited to welcome new donors to OpenAI.

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Preparing for malicious uses of AI

We’ve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can prevent and mitigate these threats. This paper is the outcome of almost a year of sustained work with our colleagues at the Future of Humanity Institute, the Centre for the Study of Ex...

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Interpretable machine learning through teaching

We’ve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our approach automatically selects the most informative examples to teach a conceptβ€”for instance, the best images to describe the concept of dogsβ€”and experimentally we found our approach to...

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Discovering types for entity disambiguation

We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered β€œtypes” (non-exclusive categories).

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Requests for Research 2.0

We’re releasing a new batch ofΒ seven unsolved problemsΒ which have come up in the course of our research at OpenAI.

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Block-sparse GPU kernels

We’re releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with block-sparse weights. Depending on the chosen sparsity, these kernels can run orders of magnitude faster than cuBLAS or cuSPARSE. We’ve used them to attain state-of-the-art results...

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Learning a hierarchy

We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for...

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Generalizing from simulation

Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.

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