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You’re Thinking About AI and Water All Wrong

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Many games from The Game Awards are now on sale

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Workbooks integrates AI, promises empowered sales teams

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Ai

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Arc Raiders Cold Snap update release date β€” Snowfall map condition, new Quests, and more

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The mystery behind the hellish Game Awards statue has been solved as Larian Studios unveils its next game, Divinity

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Among a host of reveals, these were our favorite announcements at The Game Awards 2025

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Epic celebrates β€œthe end of the Apple Tax” after appeals court win in iOS payments case

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You’re Thinking About AI and Water All Wrong

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Many games from The Game Awards are now on sale

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Workbooks integrates AI, promises empowered sales teams

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Italy

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La Finanziaria 2025? Come il mercato delle vacche: nessuna valutazione d’impatto per il cine-audiovisivo

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Elicottero trasporta neve in quota per le piste da sci del Monte Bondone: β€œSuperato il limite”. Il video

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β€œLe agenzie di viaggio Usa sono una minaccia per i parlamentari Ue”: la lettera dell’eurodeputato a Metsola

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Euro NCAP 2025, i risultati degli ultimi crash test. Decisivi i pacchetti di sicurezza opzionali

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World

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Nigeria court overrules Maryam Sanda's presidential pardon

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Africa at the center of US–China resource race

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Trump, Clinton, Gates – neue Epstein-Fotos belasten Promis erneut

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Migranten nutzten geheimen Tunnel von Belarus nach Polen

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Iran arrests Nobel Peace laureate Narges Mohammadi

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β€˜Giorgia Meloni’s own Woodstock’: Italy’s far right debates at Atreju festival

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13-JΓ€hrige stirbt nach Β«ChromingΒ»: Jetzt warnt ihre Schwester

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What is Hanukkah and how is it celebrated?

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General

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Mattarella: 'Minacciare l'arma nucleare Γ¨ un crimine contro l'umanitΓ '

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Manovra, la soglia di esclusione dall'Isee per la prima casa sale a 120mila euro

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++ Meloni, Abu Mazen ad Atreju fa giustizia delle falsitΓ  contro il governo ++

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Al Quirinale la cerimonia dello scambio degli auguri di fine anno con il Corpo Diplomatico

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Leo: 'Si creano le condizioni per il taglio dell'Irpef fino a 60mila euro nel 2026'

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Italy

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A.Mazen ad Atreju, Meloni: Italia centrale

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Ucraina, il racconto del piccolo Roman commuove il Parlamento europeo, anche l’interprete in lacrime

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Iran, Nobel Mohammadi arrestata di nuovo

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Zelensky: portare risultati dal fronte

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Cgil: "Adesione allo sciopero al 68%"

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La Nobel per la Pace Narges Mohammadi arrestata di nuovo in Iran

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Sciopero Cgil, Salvini: basse adesioni

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Caos San Raffaele, Procura apre indagine

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Switzerland

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Schweizer Oscar-PreistrΓ€ger Arthur Cohn gestorben

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Roger Federer kΓ€mpft gegenΒ KΓΌrzung bei Entwicklungshilfe

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Β«Verrosteter KranarmΒ»: Lehrling (15) stirbt auf Baustelle

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Pfister: Erst weniger F-35-Jets, spΓ€ter vielleicht deutlich mehr

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Seit sechs Tagen vermisst: Wer hat Naim K. gesehen?

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Familie des kleinen Erik braucht Geld für sein Überleben

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UBS-Aktie im HΓΆhenflug: Soll ich jetzt kaufen?

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Babys verboten: Immer mehr Paare wollen kinderfreie Hochzeit

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OpenAI Blog β€’ β€’ EN
Open β†—

Discovering types for entity disambiguation

We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered β€œtypes” (non-exclusive categories).

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OpenAI Blog β€’ β€’ EN
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Requests for Research 2.0

We’re releasing a new batch ofΒ seven unsolved problemsΒ which have come up in the course of our research at OpenAI.

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OpenAI Blog β€’ β€’ EN
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Block-sparse GPU kernels

We’re releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with block-sparse weights. Depending on the chosen sparsity, these kernels can run orders of magnitude faster than cuBLAS or cuSPARSE. We’ve used them to attain state-of-the-art results...

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OpenAI Blog β€’ β€’ EN
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Learning a hierarchy

We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for...

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OpenAI Blog β€’ β€’ EN
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Generalizing from simulation

Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.

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OpenAI Blog β€’ β€’ EN
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Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an...

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OpenAI Blog β€’ β€’ EN
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Meta-learning for wrestling

We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger non-meta-learning agent, and also show that the meta-learning agent can adapt to physical malfunction.

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OpenAI Blog β€’ β€’ EN
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Learning to model other minds

We’re releasing an algorithm which accounts for the fact that other agents are learning too, and discovers self-interested yet collaborative strategies like tit-for-tat in the iterated prisoner’s dilemma. This algorithm, Learning with Opponent-Learning Awareness (LOLA), is a small step towards agent...

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OpenAI Blog β€’ β€’ EN
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OpenAI Baselines: ACKTR & A2C

We’re releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of Asynchronous Advantage Actor Critic (A3C) which we’ve found gives equal performance. ACKTR is a more sample-efficient reinforcement learning algorithm than TRPO and A2C, and requir...

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OpenAI Blog β€’ β€’ EN
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More on Dota 2

Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human level to superhuman, given sufficient compute. In the span of a month, our system went from barely matching a high-ranked player to beating the top pros and has continued to improve s...

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OpenAI Blog β€’ β€’ EN
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Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goa...

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OpenAI Blog β€’ β€’ EN
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Gathering human feedback

RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard...

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OpenAI Blog β€’ β€’ EN
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Better exploration with parameter noise

We’ve found that adding adaptive noise to the parameters of reinforcement learning algorithms frequently boosts performance. This exploration method is simple to implement and very rarely decreases performance, so it’s worth trying on any problem.

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OpenAI Blog β€’ β€’ EN
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Proximal Policy Optimization

We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of i...

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Robust adversarial inputs

We’ve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives. This challenges a claim from last week that self-driving cars would be hard to trick maliciously since they capture images from multiple scales, angles, perspectives, and the like.

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Faster physics in Python

We’re open-sourcing a high-performance Python library for robotic simulation using the MuJoCo engine, developed over our past year of robotics research.

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OpenAI Blog β€’ β€’ EN
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Learning from human preferences

One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a simple proxy for a complex goal, or getting the complex goal a bit wrong, can lead to undesirable and even dangerous behavior. In collaboration with DeepMind’s safety team, we’ve develop...

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OpenAI Blog β€’ β€’ EN
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Learning to cooperate, compete, and communicate

Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculumβ€”the difficulty of the environment is determined by the skill of your competitors (and if you’re competing agains...

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OpenAI Blog β€’ β€’ EN
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OpenAI Baselines: DQN

We’re open-sourcing OpenAI Baselines, our internal effort to reproduce reinforcement learning algorithms with performance on par with published results. We’ll release the algorithms over upcoming months; today’s release includes DQN and three of its variants.

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