OpenAI Fellows Winter 2019 & Interns Summer 2019
We are now accepting applications for OpenAI Fellows and Interns for 2019.
Log in to bookmark articles and create collections
AI-Powered Learning bringing you YOUR best news
We are now accepting applications for OpenAI Fellows and Interns for 2019.
Log in to bookmark articles and create collections
Our first cohort ofĀ OpenAI ScholarsĀ has now completed the program.
Log in to bookmark articles and create collections
OpenAI Five lost two games against top Dota 2 players at The International in Vancouver this week, maintaining a good chance of winning for the first 20ā35 minutes of bothĀ games.
Log in to bookmark articles and create collections
Yesterday,Ā OpenAI FiveĀ won a best-of-three against a team of 99.95th percentile Dota players:Ā Blitz,Ā Cap,Ā Fogged,Ā Merlini, andĀ MoonMeanderāfour of whom have played Dota professionallyāin front of a live audience and 100,000 concurrent livestreamĀ viewers.
Log in to bookmark articles and create collections
Weāve trained a human-like robot hand to manipulate physical objects with unprecedentedĀ dexterity.
Log in to bookmark articles and create collections
Our first class ofĀ OpenAI ScholarsĀ is underway, andĀ you can now follow along as this groupĀ of experienced software developers becomes machine learning practitioners.
Log in to bookmark articles and create collections
The OpenAI Five Benchmark match is now over!
Log in to bookmark articles and create collections
Weāve trained an agent to achieve a high score of 74,500 onĀ Montezumaās RevengeĀ from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from t...
Log in to bookmark articles and create collections
Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at DotaĀ 2.
Log in to bookmark articles and create collections
Weāve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which weāre also releasing. Our approach is a combination of two existing ideas:Ā transformersĀ andĀ unsupervised pre-training. These results provide a convincing example that pairing sup...
Log in to bookmark articles and create collections
Weāre now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.
Log in to bookmark articles and create collections
Weāre releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Mooreās Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more...
Log in to bookmark articles and create collections
Weāre proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.
Log in to bookmark articles and create collections
Weāre releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, l...
Log in to bookmark articles and create collections
On March 3rd, we hosted our firstĀ hackathonĀ with 100 members of the artificial intelligence community.
Log in to bookmark articles and create collections
Weāre providing 6ā10 stipends and mentorship to individuals from underrepresented groups to study deep learning full-time for 3 months and open-source a project.
Log in to bookmark articles and create collections
Weāre releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. Weāve used these environments to train models which work on physical robots. Weāre also releasing a set of requests for robotics res...
Log in to bookmark articles and create collections
Come to OpenAIās office in San Franciscoās Mission District for talks and a hackathon on Saturday, March 3rd.
Log in to bookmark articles and create collections
Weāve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can prevent and mitigate these threats. This paper is the outcome of almost a year of sustained work with our colleagues at the Future of Humanity Institute, the Centre for the Study of Ex...
Log in to bookmark articles and create collections
Weāre excited to welcome new donors to OpenAI.
Log in to bookmark articles and create collections
Weāve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our approach automatically selects the most informative examples to teach a conceptāfor instance, the best images to describe the concept of dogsāand experimentally we found our approach to...
Log in to bookmark articles and create collections
Weāre releasing a new batch ofĀ seven unsolved problemsĀ which have come up in the course of our research at OpenAI.
Log in to bookmark articles and create collections
Weāre releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with block-sparse weights. Depending on the chosen sparsity, these kernels can run orders of magnitude faster than cuBLAS or cuSPARSE. Weāve used them to attain state-of-the-art results...
Log in to bookmark articles and create collections
Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, weāve used these techniques to build closed-loop systems rather than open-loop ones as before.
Log in to bookmark articles and create collections
Log in to bookmark articles and create collections
Weāve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an...
Log in to bookmark articles and create collections
Weāre releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of Asynchronous Advantage Actor Critic (A3C) which weāve found gives equal performance. ACKTR is a more sample-efficient reinforcement learning algorithm than TRPO and A2C, and requir...
Log in to bookmark articles and create collections
Weāve created a bot which beats the worldās top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goa...
Log in to bookmark articles and create collections
RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard...
Log in to bookmark articles and create collections
Weāre releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of i...
Log in to bookmark articles and create collections